FOUNDER & IMMERSIVE PRODUCER IN EMERGING TECHNOLOGY
ROLE
Producer
PROJECT TYPE
Volumetric Capture Production / Fashion Campaign / Music Video
LOCATION
Los Angeles, CA
Volumetric performance capture production for the Helicopter music video by A$AP Rocky, created in partnership with Moncler.
The project combined music video production with emerging volumetric capture and Gaussian splatting workflows, translating live performance into spatial digital assets for fashion and immersive media.
Media/BTS
ROLE
Producer
PROJECT TYPE
Cinematic Virtual Reality / Immersive Storytelling
LOCATION
United States
“Territory” is an immersive virtual reality experience exploring disability, race, and gender through the powerful medium of dance. Created in collaboration with Double Eye Studios and Kinetic Light, alongside visionary artists Kiira Benzing, Erika Barraza, Mark Wendell, and Elliott Mitchell, the project expands the possibilities of cinematic VR — blending inclusive artistic practice with advanced immersive technology.
Official Finalist — 2026 Producers Guild of America Innovation Award
Recognized as a finalist for the PGA Innovation Award, “Territory” received industry distinction for its inventive use of immersive media and its profound creative impact within emerging storytelling formats.
Featuring performances by the disabled dance ensemble Kinetic Light, the experience invites audiences into an embodied, emotionally resonant journey that redefines narrative through movement, presence, and spatial storytelling.
ROLE
Producer, Logistics Coordinator
PROJECT TYPE
Immersive Broadcast / Event Activation / Volumetric Capture
LOCATION
Kyiv · Oxford · European Tech Conferences
Produced volumetric capture and supported experiential activations for a holographic address by Volodymyr Zelensky, streamed from Kyiv to major European technology conferences including Founders Forum, Web Summit, Dublin Tech Summit, VivaTech, The Next Web, AI Summit London, and SuperReturn Berlin.
At Founders Forum, built and operated a temporary volumetric capture stage installation that hosted conference attendees and technology leaders for immersive demonstrations and recordings.
The initiative connected the global tech community with Ukraine through emerging immersive media technologies and live conference programming.
ROLE
Principal Photographer, Producer
PROJECT TYPE
Automated Fashion Photography / Virtual Production / Generative AI
LOCATION
New York · Remote Production
Automated Photography x Virtual Production x Generative AI x Robots.
Virtual production applied to product photography.
ROLE
In-house Producer
PROJECT TYPE
Volumetric Capture / Virtual Production / Editorial
LOCATION
New York, NY
A WIRED feature spotlights Uncorporeal, a stealth-mode VR company led by Sebastian Marino. Uncorporeal has developed a groundbreaking technique combining light-field capture and advanced processing to create realistic human performances in virtual environments with full positional tracking. This innovation potentially solves a major challenge in VR filmmaking by allowing filmed actors to be seamlessly integrated into CGI environments, preserving both the empathy of live-action video and the presence of computer-generated VR experiences.
I'm in WIRED!!
ROLE
Associate Volumetric Producer
PROJECT TYPE
Holographic Film Installation / Immersive Art
LOCATION
Paris · New York
David Levine's provocative holographic film installation, a disembodied narrator named Vox contemplates cultural value, political efficacy, and the role of art in our digital age, weaving together references from classical sculpture to cryptocurrency in a surreal, acerbic soliloquy. The critically acclaimed work, which premiered at the Jeu de Paume in Paris (2022) and the Museum of the Moving Image in New York (2023), presents a 20-minute looping narrative viewable in the round, challenging viewers to confront the complexities of our technologically mediated era.
ROLE
Associate Producer, Experience Design, Model
PROJECT TYPE
Retail Technology Activation / Interactive Installation
LOCATION
New York, NY
NRF’s annual convention and expo brings together thousands of retailers looking for the newest and hottest ways to improve the customer experience, be inspired by leaders, and explore new and tested. In 2017, NRF created the Innovation Lab to highlight the technology transformation occurring across the retail industry. The Lab became the go-to destination for retail leaders and investors to learn about the latest tech trends firsthand. Over the last seven years, it has featured more than 350 companies, primarily early-stage venture-backed companies working to improve experience and convenience for consumers.
As an associate producer, I showcased emerging technologies for a participating company at Verizon Innovation Lab. My role involved experience design, system modeling, and discussing volumetric technology with Fortune 500 retailers.
Media/BTS

Super Bowl LIII (2019)
ROLE
Associate Volumetric Producer
PROJECT TYPE
Large-Scale Event Activation / Interactive Technology Experience
LOCATION
Atlanta, GA
Verizon showcased its 5G Ultra Wideband network at Super Bowl LIII, offering fans innovative ways to experience the game through 5G-powered viewing events, live streaming, and mobile gaming at the Verizon Super Bowl Experience in Centennial Olympic Park.
As an Associate Volumetric Producer, I managed experience design and logistics for one of the interactive installations, demonstrating the capabilities of 5G technology in enhancing live sports viewing.

ROLE
Producer/ Logistics Coordinator
PROJECT TYPE
XR Technology Demonstration / Conference Activation
LOCATION
Cannes, France
At Cannes Lions 2018, Evercoast Inc. introduced a revolutionary approach to affordable volumetric capture for XR content production. The company unveiled a system that combined off-the-shelf sensors with proprietary software, aiming to democratize XR content creation and address the industry's "content paradox." This scalable and portable solution, capable of using 2 to 20+ sensors, made high-quality 6DOF content more accessible to produce. Evercoast's innovation marked a significant step towards enabling independent producers and artists to experiment with XR storytelling, potentially accelerating the growth of the XR consumer base. Since this pivotal announcement, Evercoast has continued to thrive and evolve, maintaining its position at the forefront of volumetric capture technology and contributing to the ongoing development of the XR industry.

Tosca — Volumetric Performance Capture
ROLE
Producer
PROJECT TYPE
Volumetric Capture / Live Performance / Immersive Media
LOCATION
New York, NY
Produced volumetric capture for an immersive adaptation of Tosca, translating operatic performance into spatial digital assets using volumetric capture technology. The project explored how immersive media can reinterpret classical performance and was presented as part of a live outdoor opera performance, bringing emerging XR technologies into a public cultural setting.
ROLE
Event Logistics Coordinator
PROJECT TYPE
Immersive Media Conference / Industry Event
LOCATION
Stuttgart, Germany
FMX – Film & Media Exchange is one of Europe's leading conferences focused on animation, visual effects, and interactive and immersive media, organized by the Filmakademie Baden-Württemberg.
Media/BTS
ROLE
In-house Producer, Experience Design, Tribeca Film Festival Event Coordinator
PROJECT TYPE
Virtual Reality Film / Festival Installation
LOCATION
New York, NY
The Tribeca Festival's Immersive program continues to be a pioneering platform for virtual reality, augmented reality, and mixed reality experiences. Since its inception, it has showcased innovative works that push the boundaries of storytelling and artistic expression through immersive technologies. The program remains a significant part of the festival, highlighting the evolving role of immersive media in the future of entertainment and art.
In 2017, our short VR film "Fluffy" was accepted as a special guest to be part of the Tribeca Immersive Storytelling program, recognized as one of the first experiences of its kind.
ROLE
In-house Producer
PROJECT TYPE
Experimental VR Film / Immersive Narrative
LOCATION
New York, NY
"Alcatraz Island Lofts" is an experimental VR short that offers a satirical solution to San Francisco's housing crisis, imagining the historic Alcatraz prison converted into overpriced lofts in 2025. This dark comedy monologue, one of the first VR shorts of its kind, pushes the boundaries of immersive storytelling by combining social commentary with innovative technology. As a pioneering work in the VR landscape, it demonstrates the medium's potential for narrative experimentation and audience engagement.
Media/BTS





.png)

_upscayl_2x_ultramix-balanced-4x.png)
.jpeg)
.jpg)